Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Emeline Godkim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
21 |
Involved in a gambling ring. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
25 |
Involved in the planning of an impressive heist. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
28 |
Voluntarily left Enforcer |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Victim of a crime |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
39 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
42 |
Emeline Godkim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |