Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
27 |
Engnaengthur is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
27 |
Became a Drifter (Scavenger). |
3 |
28 |
Engnaengthur do not know what happened to Engnaengthur. There is a gap in Engnaengthur's memory. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Engnaengthur inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
35 |
Continued as Rogue (Pirate). |
6 |
38 |
Involved in the planning of an impressive heist. |
6 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
41 |
Good fortune |
7 |
43 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |