Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Enola Bowman botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Psychologically damaged by Enola Bowman's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
When dealing with an alien race, Enola Bowman botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Enola Bowman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Enola Bowman fail to help. Gain an Enemy. |
4 |
34 |
Enola Bowman have no idea what happened to Enola Bowman – they found Enola Bowman's ship drifting on the fringes of friendly space. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Enola Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Merchant (Broker). |
6 |
41 |
Enola Bowman's ship or starport is destroyed by criminals. Gain them as an Enemy. |