Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Erie Carr's ship is damaged, and Erie Carr have to hitch-hike Erie Carr's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
5 |
31 |
Voluntarily left Barbarian |
5 |
31 |
Became a Entertainer (Artist). |
5 |
32 |
Erie Carr is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
32 |
Became a Rogue (Thief). |
6 |
35 |
Erie Carr spend months in the dangerous criminal underworld. |
7 |
36 |
Voluntarily left Thief |
7 |
36 |
Became a Scholar (Physician). |
7 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
40 |
Promoted to Scholar (Physician) rank 1. |