Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Assigned to a planet with a hostile or wild environment. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Lost eye or limb. Fully recovered. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
Erin King is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
24 |
Returned to Army (Cavalry). |
4 |
25 |
Good fortune |
4 |
28 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
28 |
Continued as Army (Cavalry). |
5 |
31 |
Gained a contact. |
5 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
6 |
32 |
Continued as Army (Cavalry). |
6 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Failed to qualify for Merchant Academy. |
7 |
34 |
Submitted to the draft. |
7 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
Embroiled in legal trouble. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
8 |
42 |
Forced to muster out. |