Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
30 |
Ernestine Fletcher join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |