Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Ernestine Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Rewarded for a successful mission. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Given specialist training in vehicles. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Scarred. Owe 2,500 for medical bills. |