Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Expand the field of Drive (Wheel), but gain a Rival in Essie Fawns's former tutor. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
29 |
When dealing with an alien race, Essie Fawns botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Essie Fawns have no idea what happened to Essie Fawns – they found Essie Fawns's ship drifting on the fringes of friendly space. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
Psychologically damaged by Essie Fawns's time in the scouts. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Find an Alien Artifact. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Essie Fawns is chosen to represent Essie Fawns's faith in a vid show or other highly public forum. |