Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Ester Suthmeer far from home. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Voluntarily left Law Enforcement |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Good fortune |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Risk Ester Suthmeer's fortune on a possibility lucrative deal and win. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Ester Suthmeer's Contacts or Allies betrays Ester Suthmeer, ending Ester Suthmeer's career. That Contact or Ally becomes a Rival or Enemy. |