Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Esther George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
27 |
Spent time maintaining and using heavy vehicles. |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
35 |
Gained a contact. |
6 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Colonist) rank 3. |