Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Ethyl Carrington is rewarded for Ethyl Carrington's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Ethyl Carrington do not know what happened to Ethyl Carrington. There is a gap in Ethyl Carrington's memory. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Ethyl Carrington far from home. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Ethyl Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Ethyl Carrington secretly provide religious rites for a dying leader or noble, although they do not share Ethyl Carrington's faith. Gain an Ally in the family and a Rival who disagrees with Ethyl Carrington's choice. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |