Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Ethyl Reid's Contacts or Allies betrays Ethyl Reid, ending Ethyl Reid's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside Ethyl Reid's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Ethyl Reid's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Imperial trade restrictions force Ethyl Reid out of business. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Forced to muster out. |