Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Evie Cooper's work ends up coming home with Evie Cooper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
Evie Cooper's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |