Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Evie Male foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
32 |
Evie Male is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Attacked by enemies that Evie Male easily defeat. |
6 |
40 |
Gain Enemy if Evie Male don't already have one. |