Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Severely injured. Owe 10,000 for medical bills. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Make an unexpected connection outside Ewake's normal circles. Gain a Contact. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Good fortune |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Ewake's fortune on a possibility lucrative deal and win. |