Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Fannie Fox left the community. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Fannie Fox's Contacts or Allies betrays Fannie Fox, ending Fannie Fox's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
38 |
One of Fannie Fox's pieces of art is stolen, and the investigation brings Fannie Fox into the criminal underworld. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Fannie Fox is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |