Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A good deal ensures Fanny Andrews is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Risk Fanny Andrews's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Fanny Andrews's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Fanny Andrews's normal circles. Gain a Contact. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Fanny Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |