Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Fay Hart's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fay Hart fail to help. Gain an Enemy. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Injured. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
26 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
29 |
Fay Hart faith is shaken. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Fay Hart aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
38 |
Find Ancient Technology. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |