Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Risk Fay Martin's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Fay Martin do not know what happened to Fay Martin. There is a gap in Fay Martin's memory. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Gain Enemy if Fay Martin don't already have one. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Fay Martin's Contacts or Allies betrays Fay Martin, ending Fay Martin's career. That Contact or Ally becomes a Rival or Enemy. |