Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Fay Tow from Fay Tow's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
A good deal ensures Fay Tow is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
A series of bad deals and decisions force Fay Tow into bankruptcy. Fay Tow salvages what Fay Tow can. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Fay Tow is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
32 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
36 |
Voluntarily left Field Researcher |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
37 |
Attacked by enemies and injured. |
7 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Gain Enemy if Fay Tow don't already have one. |