Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
20 |
Became a Agent (Intelligence). |
3 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
21 |
Failed to qualify for Courier (Scout). |
4 |
21 |
Switched to Drifter (Wanderer). |
4 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
25 |
Continued as Drifter (Wanderer). |
5 |
28 |
Amnesia. |
5 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
29 |
Continued as Drifter (Wanderer). |
6 |
30 |
Ferne Fergusson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
30 |
Became a Citizen (Worker). |
7 |
33 |
Ferne Fergusson learn something Ferne Fergusson should not have – a corporate secret, a political scandal – which Ferne Fergusson can profit from illegally. |
7 |
33 |
Gain a criminal contact. |
7 |
34 |
Promoted to Citizen (Worker) rank 1. |
8 |
34 |
Continued as Citizen (Worker). |
8 |
36 |
A revolution, attack or other unusual event throws Ferne Fergusson's life into chaos, forcing Ferne Fergusson to leave the planet. |
9 |
36 |
Switched to Drifter (Barbarian). |
9 |
40 |
Betrayed by a friend. One of Ferne Fergusson's Contacts or Allies betrays Ferne Fergusson, ending Ferne Fergusson's career. That Contact or Ally becomes a Rival or Enemy. |