Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Gain Enemy if Ferne Sweet don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Surrounded and outnumbered by the enemy, Ferne Sweet hold out until relief arrives. |
6 |
40 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |