Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Fleta Fitzsimons's ship is damaged, and Fleta Fitzsimons have to hitch-hike Fleta Fitzsimons's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Fleta Fitzsimons don't already have one. |
5 |
31 |
Voluntarily left Barbarian |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Fleta Fitzsimons's Contacts or Allies betrays Fleta Fitzsimons, ending Fleta Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
42 |
During a battle, defeat or victory depends on Fleta Fitzsimons's actions. The ship suffers severe damage and Fleta Fitzsimons is blamed for the disaster. Fleta Fitzsimons is court - martialled and discharged. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |