Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Florrie Greerson left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A police detective or rival criminal forces Florrie Greerson to flee and vows to hunt Florrie Greerson down. Gain an Enemy. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Florrie Greerson learn something Florrie Greerson should not have – a corporate secret, a political scandal – which Florrie Greerson can profit from illegally. |
4 |
34 |
Gain a criminal contact. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Florrie Greerson went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |