Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Join homeworld’s celebrity circles |
3 |
27 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Gain Enemy if Frances Walters don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Frances Walters's Contacts or Allies betrays Frances Walters, ending Frances Walters's career. That Contact or Ally becomes a Rival or Enemy. |