Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Frank Martin's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Imperial trade restrictions force Frank Martin out of business. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Frank Martin do not know what happened to Frank Martin. There is a gap in Frank Martin's memory. |
4 |
25 |
Became a Scout (Explorer). |
4 |
27 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Returned to Drifter (Scavenger). |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Frank Martin is caught in the periphery of a scandal. |
7 |
37 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Opponents of Frank Martin's belief system ambush Frank Martin. |
8 |
40 |
Injured. |