Junior Project Worker Frank Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 43 F 4 (-1) 4 (-1) 5 (-1) 5 (-1) 12 (2) 9 (1)4455C9
Friendly
 
Skills
Animals 0
Astrogation 1
Athletics (Strength) 1
Broker 1
Drive 0
Electronics 0
Gun Combat 0
Mechanic 1
Persuade 1
Pilot (Spacecraft) 2
Profession (Worker/Hydroponics) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Drifter Scavenger 13
Scout Explorer 01
Believer Missionary/Humanitarian Junior Project Worker-12
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Risk Frank Martin's fortune on a possibility lucrative deal and win.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 23 Imperial trade restrictions force Frank Martin out of business.
3 23 Became a Drifter (Scavenger).
3 25 Frank Martin do not know what happened to Frank Martin. There is a gap in Frank Martin's memory.
4 25 Became a Scout (Explorer).
4 27 Nearly killed. Owe 15,000 for medical bills.
5 27 Failed to qualify for Merchant Marine (Merchant).
5 27 Returned to Drifter (Scavenger).
5 31 Promoted to Drifter (Scavenger) rank 1.
6 31 Continued as Drifter (Scavenger).
6 33 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 37 Frank Martin is caught in the periphery of a scandal.
7 37 Demoted to Believer (Missionary/Humanitarian) rank -1.
8 37 Continued as Believer (Missionary/Humanitarian).
8 40 Opponents of Frank Martin's belief system ambush Frank Martin.
8 40 Injured.
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