Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Corporate (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Worker (Citizen). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Fred Coleman's Contacts or Allies betrays Fred Coleman, ending Fred Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Fred Coleman accepted an offer of inducements to betray Fred Coleman's faith. Gain 60,000 in cash. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Returned to Believer (Missionary/Humanitarian). |
6 |
34 |
Fred Coleman come into conflict with a splinter group Fred Coleman's own religion which maintains Fred Coleman's version is the wrong one. Gain 2 Rivals. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
37 |
Find valuable salvage. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
39 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
Fred Coleman is sent to a new community or parish to preach The Word among the poor. |