Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Entered University. |
2 |
20 |
Spent the college years partying. |
2 |
20 |
Dropped out of university. |
3 |
20 |
Continued as Agent (Intelligence). |
3 |
23 |
Go undercover to investigate an enemy. |
3 |
23 |
A revolution, attack or other unusual event throws Freida Hunniford's life into chaos, forcing Freida Hunniford to leave the planet. |
4 |
24 |
Continued as Agent (Intelligence). |
4 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
26 |
Failed to qualify for Line/Crew (Navy). |
5 |
26 |
Became a Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Freida Hunniford's Contacts or Allies betrays Freida Hunniford, ending Freida Hunniford's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Merchant (Broker). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Became a Citizen (Colonist). |
8 |
41 |
Freida Hunniford befriend a superior in the corporation or the colony. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |