Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Genesis Freeman do not know what happened to Genesis Freeman. There is a gap in Genesis Freeman's memory. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
32 |
A police detective or rival criminal forces Genesis Freeman to flee and vows to hunt Genesis Freeman down. Gain an Enemy. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Genesis Freeman easily defeat. |
6 |
39 |
Gain Enemy if Genesis Freeman don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |