Team Leader George Janson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Kedepu 43 F 6 (0) 5 (-1) 8 (0) 7 (0) 7 (0) 9 (1)4 (-1)658779
Never gives up, Disturbed, Gregarious
 
Skills
Athletics 0
Carouse 0
Clairvoyance 0
Deception 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Medic 1
Persuade 1
Recon 1
Science (Social Sciences/Archaeology) 1
Stealth 0
Streetwise 0
Survival 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Psion Wild Talent 01
Citizen Colonist 01
Scout Surveyor 01
Believer Missionary/Humanitarian Team Leader22
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Spend time with an alien race. Gain a contact.
2 22 Continued as Drifter (Wanderer).
2 26 Encounter a Psionic institute.
2 26 Tested for psionic powers
3 26 Became a Psion (Wild Talent).
3 27 Experimented on by a corporation, government, or other organisation
4 27 Became a Citizen (Colonist).
4 31 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 31 Failed to qualify for Engineer/Gunner (Navy).
5 31 Submitted to the draft.
5 31 Became a Scout (Surveyor).
5 33 Injured.
6 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 A notable academic consults with George Janson about a publication or documentary he is working on. Gain a Contact in academia.
6 37 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 37 Continued as Believer (Missionary/Humanitarian).
7 41 George Janson is chosen to represent George Janson's faith in a vid show or other highly public forum.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
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