Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Georgiana Hawdon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Georgiana Hawdon's fortune on a possibility lucrative deal and win. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Georgiana Hawdon's normal circles. Gain a Contact. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Returned to Drifter (Barbarian). |
5 |
37 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |