Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Georgina Macks foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Georgina Macks join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Georgina Macks's job. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
36 |
Find Ancient Technology. |
6 |
37 |
Voluntarily left Field Researcher |
6 |
37 |
Became a Citizen (Colonist). |
6 |
41 |
Georgina Macks gain experience in a technical field as a computer operator or surveyor. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |