Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Gladys Jephcots's work ends up coming home with Gladys Jephcots, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Good fortune |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
41 |
One of Gladys Jephcots's pieces of art is stolen, and the investigation brings Gladys Jephcots into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |