Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Gladys McLelland don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Gladys McLelland's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
31 |
Gladys McLelland befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
35 |
Gained a contact. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
37 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Colonist) rank 3. |