Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
28 |
Vessel participates in a diplomatic mission. |
2 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Line/Crew). |
3 |
34 |
Glenda Dabs is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
34 |
Became a Agent (Intelligence). |
4 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Became a Entertainer (Artist). |
5 |
40 |
Invited to take part in a controversial event or exhibition that injures Glenda Dabs's social standing. |