Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Spent the college years partying. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Grace Bell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
27 |
Criticised a questionable political leader on Grace Bell's homeworld, causing his downfall. Gain an Enemy |
3 |
27 |
Grace Bell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
29 |
Join homeworld’s celebrity circles |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Grace Bell far from home. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Explorer). |
6 |
34 |
Perform an exemplary service for the scouts. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
39 |
Grace Bell have no idea what happened to Grace Bell – they found Grace Bell's ship drifting on the fringes of friendly space. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Grace Bell come into conflict with a splinter group Grace Bell's own religion which maintains Grace Bell's version is the wrong one. Gain 3 Rivals. |