Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Severely injured. Owe 5,000 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Gussie Staff into bankruptcy. Gussie Staff salvages what Gussie Staff can. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
26 |
Find valuable salvage. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Gussie Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
A notable academic consults with Gussie Staff about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Gussie Staff is sent to a new community or parish to preach The Word among the poor. |