Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Citizen (Worker). |
2 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Voluntarily left Worker |
3 |
30 |
Became a Scout (Surveyor). |
3 |
32 |
Psychologically damaged by Gusta Cawley's time in the scouts. |
4 |
32 |
Became a Drifter (Scavenger). |
4 |
34 |
Drafted into Merchant Marine |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |