Harper Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 43 F 2 (-2) 5 (-1) 2 (-2) 8 (0) 10 (1) 5 (-1)2528A5
Mysterious, Satisfied
 
Skills
Advocate 1
Animals 0
Athletics 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Medic 0
Navigation 0
Profession (Spacer) 0
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Drifter Scavenger 03
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Orange Weakman Contact 4 0 1 1 Darmine (M/27)
Relationship becomes more moderate. Ally becomes a contact.
Isobel Corbeld Ally 3 0 1 0 Zaris (F/52)
Isobel Corbeld is in desperate trouble and could use the character’s help.
Donald Henry Ally 3 0 3 3 Darrian, Imperium (M/18)
Brandie Goslan Enemy 0 4 0 0 Libert (F/47)
Brandie Goslan’s relationships have begun to affect the character.
Gracie Robins Enemy 0 4 4 0 Darrian, Imperium (F/21)
Theodore Shea Enemy 0 3 1 4 Darrian, Imperium (M/14)
Theodore Shea gained power at the expense of a third party who now blames the character.
Maureen Horton Rival 2 2 1 1 Darrian, Imperium (F/30)
Okey Bowman Enemy 0 6 3 0 Darrian, Imperium (M/19)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Made lifelong friends. Gain 3 Allies.
1 25 Failed as a colonist.
2 25 Failed to qualify for Corporate (Citizen).
2 25 Submitted to the draft.
2 25 Became a Agent (Law Enforcement) with the new title Rookie.
2 28 Go undercover to investigate an enemy.
2 28 Life ruined by a criminal gang. Gain the gang as an Enemy
2 29 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 29 Continued as Agent (Law Enforcement).
3 30 Nearly killed. Owe 17,500 for medical bills.
4 30 Failed to qualify for Colonist (Citizen).
4 30 Became a Drifter (Scavenger).
4 31 Harper Anderson do not know what happened to Harper Anderson. There is a gap in Harper Anderson's memory.
5 31 Failed to qualify for Colonist (Citizen).
5 31 Continued as Drifter (Scavenger).
5 33 Betrayed by a friend. One of Harper Anderson's Contacts or Allies betrays Harper Anderson, ending Harper Anderson's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 36 Harper Anderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 36 Failed to qualify for Enforcer (Rogue).
7 36 Returned to Drifter (Scavenger).
7 37 Harper Anderson do not know what happened to Harper Anderson. There is a gap in Harper Anderson's memory.
8 37 Failed to qualify for Surveyor (Scout).
8 37 Switched to Drifter (Barbarian).
8 41 Betrayed by a friend. One of Harper Anderson's Contacts or Allies betrays Harper Anderson, ending Harper Anderson's career. That Contact or Ally becomes a Rival or Enemy.
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