Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Corporate (Citizen). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Go undercover to investigate an enemy. |
2 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
29 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Harper Anderson do not know what happened to Harper Anderson. There is a gap in Harper Anderson's memory. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Harper Anderson's Contacts or Allies betrays Harper Anderson, ending Harper Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Harper Anderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Failed to qualify for Enforcer (Rogue). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
37 |
Harper Anderson do not know what happened to Harper Anderson. There is a gap in Harper Anderson's memory. |
8 |
37 |
Failed to qualify for Surveyor (Scout). |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
41 |
Betrayed by a friend. One of Harper Anderson's Contacts or Allies betrays Harper Anderson, ending Harper Anderson's career. That Contact or Ally becomes a Rival or Enemy. |