Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
29 |
Harry Barbary do not know what happened to Harry Barbary. There is a gap in Harry Barbary's memory. |
3 |
29 |
Became a Scout (Explorer). |
3 |
30 |
Harry Barbary's ship is damaged, and Harry Barbary have to hitch-hike Harry Barbary's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Harry Barbary retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Harry Barbary accepted an offer of inducements to betray Harry Barbary's faith. Gain 260,000 in cash. |
6 |
42 |
Forced to muster out. |