Hattie Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 43 F 5 (-1) 4 (-1) 4 (-1) 7 (0) 8 (0) 2 (-2)544782
Tiresome, Sassy
 
Skills
Animals 0
Art (Creative) 0
Deception 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Navigation 1
Recon 0
Science (Social Sciences) 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Merchant Merchant Marine Crewman01
Scout Surveyor Scout12
Entertainer Artist 01
 
Name Type Affinity Enmity Power Influence Species
Horace Hernandez Contact 1 0 3 0 Solomani, Imperium (M/34)
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Became a Drifter (Wanderer).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Voluntarily left Wanderer
2 22 Failed to qualify for Thief (Rogue).
2 22 Continued as Drifter (Wanderer).
2 26 Betrayed by a friend. One of Hattie Mathew's Contacts or Allies betrays Hattie Mathew, ending Hattie Mathew's career. That Contact or Ally becomes a Rival or Enemy.
3 26 Failed to qualify for Courier (Scout).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
4 30 Became a Scout (Surveyor).
4 32 Hattie Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Continued as Scout (Surveyor).
5 36 Psychologically damaged by Hattie Mathew's time in the scouts.
6 36 Became a Entertainer (Artist).
6 40 Expose or are involved in a scandal of some sort.
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