Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Hattie Mathew's Contacts or Allies betrays Hattie Mathew, ending Hattie Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Hattie Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Psychologically damaged by Hattie Mathew's time in the scouts. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
40 |
Expose or are involved in a scandal of some sort. |