Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Hazle Williamson far from home. |
3 |
21 |
Failed to qualify for Law Enforcement (Agent). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
24 |
Hazle Williamson do not know what happened to Hazle Williamson. There is a gap in Hazle Williamson's memory. |
4 |
24 |
Became a Scout (Explorer). |
4 |
26 |
Perform an exemplary service for the scouts. |
5 |
28 |
Continued as Scout (Explorer). |
5 |
29 |
When dealing with an alien race, Hazle Williamson botch an opportunity to gather extra intelligence about them. |
5 |
29 |
Hazle Williamson have no idea what happened to Hazle Williamson – they found Hazle Williamson's ship drifting on the fringes of friendly space. |
6 |
32 |
Continued as Scout (Explorer). |
6 |
36 |
Hazle Williamson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hazle Williamson fail to help. Gain an Enemy. |
6 |
36 |
Hazle Williamson's ship is damaged, and Hazle Williamson have to hitch-hike Hazle Williamson's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
36 |
Continued as Scout (Explorer). |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |