Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Hellen Hall's business expands, Hellen Hall's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Hellen Hall's business expands, Hellen Hall's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Hellen Hall's business expands, Hellen Hall's corporation grows, or the colony thrives. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
39 |
Gain Enemy if Hellen Hall don't already have one. |