Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Henry Peck left the community. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Henry Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
38 |
Become deeply involved in politics on Henry Peck's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
42 |
Inherit a gift from a rich relative. |
6 |
42 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |