Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Hermina Foy to flee and vows to hunt Hermina Foy down. Gain an Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Involved in a gambling ring. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
When dealing with an alien race, Hermina Foy botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Hermina Foy have no idea what happened to Hermina Foy – they found Hermina Foy's ship drifting on the fringes of friendly space. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Hermina Foy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hermina Foy fail to help. Gain an Enemy. |
5 |
35 |
Psychologically damaged by Hermina Foy's time in the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Serve as the courier for an important message from the Imperium. |