Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Hermina Jackson spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Severely injured. Owe 25,000 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
25 |
Failed to qualify for Corporate (Citizen). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Amnesia. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
35 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
A job goes wrong, forcing Hermina Jackson to flee off-planet. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Given specialist training in vehicles. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 3. |