Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Arrested and charged. |
2 |
26 |
Failed to defend self. Gain an Enemy and go to prison. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
31 |
Failed to escaped from prison. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Hertha Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
38 |
Hertha Archer gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |