Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
A police detective or rival criminal forces Hildegard Sim to flee and vows to hunt Hildegard Sim down. Gain an Enemy. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
36 |
Hildegard Sim learn something Hildegard Sim should not have – a corporate secret, a political scandal – which Hildegard Sim can profit from illegally. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Agent (Intelligence) rank 3. |