Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
22 |
Become deeply involved in politics on Hulda Hunniford's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
25 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
4 |
25 |
Continued as Noble (Diplomat). |
4 |
29 |
A family scandal forces Hulda Hunniford out of Hulda Hunniford's position. |
5 |
29 |
Failed to qualify for Cavalry (Army). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Courier). |
5 |
30 |
Hulda Hunniford's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hulda Hunniford fail to help. Gain an Enemy. |
5 |
30 |
Hulda Hunniford inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Continued as Scout (Courier). |
6 |
36 |
Spend several years jumping from world to world in Hulda Hunniford's scout ship. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Opponents of Hulda Hunniford's belief system ambush Hulda Hunniford. |
7 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Betrayed by a friend. One of Hulda Hunniford's Contacts or Allies betrays Hulda Hunniford, ending Hulda Hunniford's career. That Contact or Ally becomes a Rival or Enemy. |