Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Surveyor). |
2 |
27 |
Isabell Reid have no idea what happened to Isabell Reid – they found Isabell Reid's ship drifting on the fringes of friendly space. |
3 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
27 |
Became a Drifter (Barbarian). |
3 |
31 |
Isabell Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
31 |
Continued as Drifter (Barbarian). |
4 |
35 |
Attacked by enemies and injured. |
4 |
35 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
35 |
Gain Enemy if Isabell Reid don't already have one. |
5 |
35 |
Continued as Drifter (Barbarian). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |